


Compare to the Dark Angel, who is even stronger but is considered balanced due to his ludicrous cost. It got to the point that he's limited (if not outright banned) in multiplayer.

The "Transfer Creature" special, even without a converted Lord of the Land, potentially lets you start the next level with a level 10 creature which can be used to Zerg Rush enemy keepers before they can pose a threat to you, making several levels that would otherwise be That One Level a breeze.In the original, 16 of the 20 levels have an item that lets you carry a creature over to the next level and unlike Horny, the lord of the land is much less fickle, and almost as strong. You would be amazed how easier the next levels get when the initial waves of heroes are face to face with a stage boss that works for you. then use the special items to carry him to the next level. Game-Breaker: Convert the Lord Of The Land to your side.Throw gold into a Temple and the game will say, "This is no wishing well, Keeper!".Evil Is Cool: Basically the whole point of the game, that and evil being funny.Level ten mistresses can even learn teleport. What makes them worse is that they keep their distance. A high level mistresses on the enemy side, like the samurai, can learn the lightning spell and speed up.They also gain freeze at level nine, and they can take as much damage as they can dish out. Samurai can easily reach this status above 6th level, with the lightning spell, and they can see invisible creatures.On the plus side, they can't take as much damage. Demonic Spiders: Fairies of 4th level and higher can very easily reach this in groups, thanks to the lightning spell.Sure, you can lock them in a special room, but then you remember you need a few imps to mine gold and move traps.

This can be a problem, especially if you're trying to avoid scripted sequences or butting up against an enemy's territory. They'll claim enemy and neutral territory whenever they can get to it. The Imps can be this as well, on some maps.
